loadStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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|1.75|Game version= | |1.75|Game version= | ||
|gr1= Weapon Pool |=GROUP1 | |||
|gr2= Mission Information |=GROUP2 | |||
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[[Category:Scripting Commands OFP 1.96|LOADSTATUS]] | [[Category:Scripting Commands OFP 1.96|LOADSTATUS]] | ||
[[Category:Scripting Commands Armed Assault|LOADSTATUS]] | [[Category:Scripting Commands Armed Assault|LOADSTATUS]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:24, 17 September 2020
Description
- Description:
- Loads object's properties from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command doesn't work in Multiplayer
- Groups:
- Weapon PoolMission Information
Syntax
Examples
- Example 1:
_ok = player loadStatus "playerState";
Additional Information
- See also:
- saveStatus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Weapon Pool
- Command Group: Mission Information
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters