worldToModelVisual: Difference between revisions
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|1.32|Game version= | |1.32|Game version= | ||
|gr1= Positions |= | |gr1= Positions |GROUP1= | ||
|gr2= Render Time Scope |= | |gr2= Render Time Scope |GROUP2= | ||
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Revision as of 14:02, 24 September 2020
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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