setInfoPanel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *p2 *=(.*)\|PARAMETER1= *" to " |p2=$1|PARAMETER2=") |
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|p1= infoPanelId: [[String]] - info panel classname, or "left" or "right" |PARAMETER1= | |p1= infoPanelId: [[String]] - info panel classname, or "left" or "right" |PARAMETER1= | ||
|p2= componentClassOrType: [[String]] | | |p2= componentClassOrType: [[String]] |PARAMETER2= | ||
| [[Boolean]] - [[true]] if panel was successfully opened, [[false]] otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured) |RETURNVALUE= | | [[Boolean]] - [[true]] if panel was successfully opened, [[false]] otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured) |RETURNVALUE= |
Revision as of 20:36, 24 September 2020
Description
- Description:
- Opens given component or first component of given component type on specified info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- setInfoPanel [infopanelId, componentClassOrType];
- Parameters:
- infoPanelId: String - info panel classname, or "left" or "right"
- componentClassOrType: String
- Return Value:
- Boolean - true if panel was successfully opened, false otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)
Examples
- Example 1:
//opens slingload assistant on right panel _result = setInfoPanel ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelsinfoPanelComponentsenableInfoPanelComponentinfoPanelComponentEnabled
Notes
-
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