setStamina: Difference between revisions

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<!-- setStamina from EXPORT -->
{{Command|Comments=
{{Command|Comments=
|arma3|Game name=
|arma3|Game name=
|1.54|Game version=
|1.54|Game version=


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|arg= local |Effects in MP=
|arg= local |Effects in MP=


|gr2= Stamina System |GROUP2=
|gr1= Stamina System |GROUP1=


| Set units' stamina (seconds until depletion) |DESCRIPTION=
| Set units' stamina (seconds until depletion) |DESCRIPTION=
| unit '''setStamina''' stamina |SYNTAX=
| unit '''setStamina''' stamina |SYNTAX=
|p1= unit: [[Object]] |PARAMETER1=  
|p1= unit: [[Object]] |PARAMETER1=  
|p2= stamina: [[Number]] |PARAMETER2=
|p2= stamina: [[Number]] |PARAMETER2=
| Nothing |RETURNVALUE=  
| Nothing |RETURNVALUE=  
|x1= <code> player '''setStamina''' 42;
 
</code>|EXAMPLE1=  
|x1= <code>[[player]] [[setStamina]] 42;</code>|EXAMPLE1=  
 
| [[setStaminaScheme]], [[getStamina]], [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3 Stamina]] |SEEALSO=  
| [[setStaminaScheme]], [[getStamina]], [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3 Stamina]] |SEEALSO=  
|  |MPBEHAVIOUR=
}}
}}



Revision as of 21:41, 24 September 2020

Hover & click on the images for description

Description

Description:
Set units' stamina (seconds until depletion)
Groups:
Stamina System

Syntax

Syntax:
unit setStamina stamina
Parameters:
unit: Object
stamina: Number
Return Value:
Nothing

Examples

Example 1:
player setStamina 42;

Additional Information

See also:
setStaminaSchemegetStaminaenableStaminasetFatiguegetFatigueArma 3 Stamina

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on December 30, 2015 - 01:50 (UTC)
Molaron
"setStamina" has the same effect as "setFatigue".
Posted on December 26, 2018 - 11:34 (UTC)
demellion
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example: getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.