BIS fnc respawnNone: Difference between revisions
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Revision as of 12:30, 12 October 2020
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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