deleteVehicle: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.34|= Game version | |||
|arg= global |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | |||
| Delete an object. Note that only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units can't be removed. |= Description | |||
____________________________________________________________________________________________ | |||
''' | | '''deleteVehicle''' object |= Syntax | ||
[[ | |p1= object: [[Object]] |= Parameter 1 | ||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>deleteVehicle tank</pre> | |||
Attention Deleting a vehicle, which is still being accessed by a running script, can cause in a CTD. |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[createVehicle]], [[createUnit]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
Old Notes (temporary): | |||
If you run deleteVehicle for every playable soldier, the AI units will be removed. deleteVehicle unit1 will result in some very strange, and unwelcome, things happening. A safer way to delete unit1 if it is, or might be, inside a vehicle is: | |||
[[unassignVehicle]] unit1 unit1 [[setPos]] [0,0,0] deleteVehicle unit1 The line below works just fine for units that have been deleted. [[if]] ([[alive]] unit1) [[then]] {[[hint]]"He is alive"} [[else]] {[[hint]]"Oh no he's not"} | |||
[[Category:Scripting Commands|DELETEVEHICLE]] | |||
[[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]] | |||
[[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]] | |||
[[Category:Scripting Commands ArmA|DELETEVEHICLE]] | |||
[[ | |||
[[ |
Revision as of 23:45, 1 August 2006
Description
- Description:
- Delete an object. Note that only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units can't be removed.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
deleteVehicle tank
Attention Deleting a vehicle, which is still being accessed by a running script, can cause in a CTD.
Additional Information
- See also:
- createVehiclecreateUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
If you run deleteVehicle for every playable soldier, the AI units will be removed. deleteVehicle unit1 will result in some very strange, and unwelcome, things happening. A safer way to delete unit1 if it is, or might be, inside a vehicle is: unassignVehicle unit1 unit1 setPos [0,0,0] deleteVehicle unit1 The line below works just fine for units that have been deleted. if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"}