ItemInfo Config Reference – Arma 3
Jump to navigation
Jump to search
Line 56: | Line 56: | ||
==== opticType = 0 ==== | ==== opticType = 0 ==== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
;Description: Parameter which defines opticType of given optics. It is used together [[CfgWeapons_Config_Reference#requiredOpticType.3D-1|requiredOpticType]] to create additional fire modes | ;Description: Parameter which defines opticType of given optics. It is used together [[CfgWeapons_Config_Reference#requiredOpticType.3D-1|requiredOpticType]] to create additional fire modes with higher engagement ranges | ||
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x | opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x |
Revision as of 08:38, 30 October 2020
Template:Cfg ref Template:Cfg ref
ItemInfo
A
allowedSlots[]
alternativeFire
AmmoCoef
C
containerClass
D
deployedPivot
F
FlashLight
H
hasBipod
HitpointsProtectionInfo
M
magazineCoef
mass
modelOptics
modelSides[]
mountAction
MuzzleCoef
muzzleEnd
O
opticType = 0
- Type
- Integer
- Description
- Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x
opticType = 2 is typically used for scopes with high magnification (>5x)