ItemInfo Config Reference – Arma 3
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==== AmmoCoef ==== | ==== AmmoCoef ==== | ||
;Used with: Muzle attachments | |||
;Type: Class | |||
;Description: Contains a number coefficients applied when firing with the muzzle attached | |||
===== artilleryDispersionCoef ====== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficient applied to weaponMode artilleryDispersion property | |||
===== dispersionCoef ===== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficient applied to [[CfgWeapons_Config_Reference#dispersion.3D0.002|ModeClass dispersion]] property | |||
===== fireLightCoef ===== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficient applied to [[CfgWeapons_Config_Reference#fireLightIntensity.3D0.012|fireLightIntensity]] weapon property | |||
===== min/mid/maxRange...Coef ===== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | |||
<syntaxhighlight lang="c"> | |||
minRangeCoef = 1.0; | |||
minRangeProbabCoef = 1.0; | |||
midRangeCoef = 1.0; | |||
midRangeProbabCoef = 1.0; | |||
maxRangeCoef = 1.0; | |||
maxRangeProbabCoef = 1.0; | |||
</syntaxhighlight> | |||
===== recoilCoef ===== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficient applied to weapon recoil | |||
===== recoilProneCoef ===== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficient applied to weapon recoil when prone | |||
=== C === | === C === |
Revision as of 11:02, 30 October 2020
Template:Cfg ref Template:Cfg ref
ItemInfo
A
allowedSlots[]
- Used with
- All items other than Weapons
- Type
- Array
- Default
- {}
- Description
- Parameter which defines which cargo slots an item is allowed in. [citation needed]
allowedSlots[] =
{
605, // Headgear
701, // Uniform
801, // Vest
901 // Backpack
};
alternativeFire
- Used with
- Muzzle attachments
- Type
- String
- Default
- "Zasleh2"
AmmoCoef
- Used with
- Muzle attachments
- Type
- Class
- Description
- Contains a number coefficients applied when firing with the muzzle attached
artilleryDispersionCoef =
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weaponMode artilleryDispersion property
dispersionCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to ModeClass dispersion property
fireLightCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to fireLightIntensity weapon property
min/mid/maxRange...Coef
- Type
- Float
- Default
- 1.0
- Description
- Coefficients applied to corresponding weapon properties
minRangeCoef = 1.0;
minRangeProbabCoef = 1.0;
midRangeCoef = 1.0;
midRangeProbabCoef = 1.0;
maxRangeCoef = 1.0;
maxRangeProbabCoef = 1.0;
recoilCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil
recoilProneCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil when prone
C
containerClass
D
deployedPivot
F
FlashLight
H
hasBipod
HitpointsProtectionInfo
M
magazineCoef
mass
modelOptics
modelSides[]
mountAction
MuzzleCoef
muzzleEnd
O
opticType
- Used with
- Optics
- Type
- Integer
- Default
- 0
- Description
- Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x
opticType = 2 is typically used for scopes with high magnification (>5x)