preloadObject: Difference between revisions
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{{Command|= Comments | |||
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| arma |= Game name | |||
|2.4|= Game version | |||
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| Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data are ready. |= Description | |||
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''' | | '''distance preloadObject object''' |= Syntax | ||
|p1= distance: [[Number]] |= Parameter 1 | |||
|p2= object: [[String]] |= Parameter 2 | |||
| [[Boolean]] |= Return value | |||
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|x1= <pre>[[spawn]] {[[waitUntil]] preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] preloadObject [[leader]] [[player]]}</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|PRELOADOBJECT]] | |||
[[Category:Scripting Commands OFP Elite |PRELOADOBJECT]] | |||
[[Category:Scripting Commands ArmA|PRELOADOBJECT]] | |||
[[ | |||
[[ |
Revision as of 00:03, 2 August 2006
Description
- Description:
- Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number
- object: String
- Return Value:
- Boolean
Examples
- Example 1:
[[spawn]] {[[waitUntil]] preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] preloadObject [[leader]] [[player]]}
Additional Information
- See also:
- See also needed
Notes
-
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