isLaserOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|Multiplayer Arguments= ("local" or "global")" to "|Multiplayer Arguments("local" or "global")=") |
Lou Montana (talk | contribs) m (Text replacement - "|Multiplayer Effects= ("local" or "global")" to "|Multiplayer Effects ("local" or "global")=") |
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|arg=local |Multiplayer Arguments("local" or "global")= | |arg=local |Multiplayer Arguments("local" or "global")= | ||
|eff=global |Multiplayer Effects | |eff=global |Multiplayer Effects ("local" or "global")= | ||
|serverExec= |Multiplayer Execution ("server" or empty)= | |serverExec= |Multiplayer Execution ("server" or empty)= |
Revision as of 00:56, 23 December 2020
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
_on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
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