isLaserOn: Difference between revisions

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m (Text replacement - "|Multiplayer Arguments= ("local" or "global")" to "|Multiplayer Arguments("local" or "global")=")
m (Text replacement - "|Multiplayer Effects= ("local" or "global")" to "|Multiplayer Effects ("local" or "global")=")
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|arg=local |Multiplayer Arguments("local" or "global")=
|arg=local |Multiplayer Arguments("local" or "global")=


|eff=global  |Multiplayer Effects= ("local" or "global")
|eff=global  |Multiplayer Effects ("local" or "global")=


|serverExec=  |Multiplayer Execution ("server" or empty)=
|serverExec=  |Multiplayer Execution ("server" or empty)=

Revision as of 00:56, 23 December 2020

Hover & click on the images for description

Description

Description:
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
Groups:
Weapons

Syntax

Syntax:
isLaserOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean: True when laser is on, otherwise false

Examples

Example 1:
_on = isLaserOn _vehicle;

Additional Information

See also:
enableIRLasers isIRLaserOn

Notes

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