CfgFatigue – Arma 3 Talk
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(Theories. Anyone who knows the answer, please help.) |
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Latest revision as of 00:09, 30 December 2020
Value Meaning Theory
- FrequencyMax = 1; TBD
- FrequencyMin = 0.2; TBD
- MaxDuty = 10; TBD
- MinValue1 = 0.2; The minimum fatigue value that speed starts to get effected?
- MinValue2 = 0.8; The minimum fatigue value that speed stops getting effected, speed is slowed down linearly between these 2 values?
- NormalRunSpeed = 7.2; Above this speed, player starts to get penalized with fatigue? Below it has no effect on fatigue?
- TotalLoadCoef = 5; A multiplier that changes how much loadout mass effects fatigue gain?
Needs further testing --Benargee (talk) 12:37, 8 December 2014 (CET)