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<dd class="notedate">Posted on August 4, 2006 - 10:52</dd> | |||
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:'' | |||
* This function works only inside of [[Script syntax|SQS script]]. | * This function works only inside of [[Script syntax|SQS script]]. | ||
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*Deciding whether to use a script with a loop or a trigger or even a [[Script syntax|@]] statement to detect a condition is a complicated matter and should be subject to experimentation. | *Deciding whether to use a script with a loop or a trigger or even a [[Script syntax|@]] statement to detect a condition is a complicated matter and should be subject to experimentation. | ||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 11:52, 4 August 2006
Description
- Description:
- In script only: Go to given label. Note: String argument is used here. Be sure to use double quotes around label name in goto. Define the label with #.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:52
- hardrock
- Notes from before the conversion:
- This function works only inside of SQS script.
- The search for labels always begins at the top of the script so that if there are multiple occurrences of a label the first occurrence will always be the one found.
- Because of the searching order, it is faster to place loops which are executed often at the top of a script.
- Labels are not case sensitive.
- Loops which look something like the example below should be avoided as many of them could cause the mission to slow down:
- While it is not required to include a delay in a loop, such a loop without a delay can cause the script to slow the game down, as the loop will be executed many times before the game engine interrupts the script.
- Unless you really want the loop to execute multiple times during a frame, you should include a small delay.
- You would need to have many scripts running for this to be a significant issue.
- Deciding whether to use a script with a loop or a trigger or even a @ statement to detect a condition is a complicated matter and should be subject to experimentation.