secondaryWeapon: Difference between revisions
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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd> | |||
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:'' | |||
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon. | '''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon. | ||
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Revision as of 11:58, 4 August 2006
Description
- Description:
- Returns name of vehicle's secondary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
sWeap = secondaryWeapon [[player]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.