moveInDriver: Difference between revisions

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[[Category:Scripting Commands|MOVEINDRIVER]]
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[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
[[Category:Scripting Commands ArmA|MOVEINDRIVER]]
{{Command|= Comments
{{Command|= Comments
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{{errors}} MP needs updating, see also needs updating
<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 14:44</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
[[Category:Scripting Commands ArmA|MOVEINDRIVER]]

Revision as of 15:44, 4 August 2006

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Hover & click on the images for description

Description

Description:
Move soldier into vehicle driver position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
soldier moveInDriver vehicle
Parameters:
soldier: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInDriver tankOne

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:44
hardrock
Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)

Bottom Section