Mission Editor – ArmA: Armed Assault Talk
mNo edit summary |
Lou Montana (talk | contribs) m (Lou Montana moved page Talk:ArmA: Mission Editor to Talk:ArmA: Armed Assault: Mission Editor: Text replacement - "ArmA: " to "ArmA: Armed Assault: ") |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
Could anyone with the knowledge please help confirm or add to the following parts: | Could anyone with the knowledge please help confirm or add to the following parts: | ||
*Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it. | *Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it. | ||
*Waypoint - Effects - Environment : as above | *Waypoint - Effects - Environment : as above | ||
*Waypoint - Effects - Trigger : Couldn't get this to do anything at all. | *Waypoint - Effects - Trigger : Couldn't get this to do anything at all. | ||
Line 13: | Line 7: | ||
::That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --[[User:Ceeeb|Ceeeb]] 03:41, 29 March 2007 (CEST) | ::That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --[[User:Ceeeb|Ceeeb]] 03:41, 29 March 2007 (CEST) | ||
I put a bit more information about Triggers (esp. the new seized by... type) to this page and also fixed time out description: | |||
[[Triggers]] | |||
--[[User:Maruk|Maruk]] 14:56, 17 April 2007 (CEST) | |||
== Paragraphs == | |||
I think this page is too long. Instead of trying to describe everything, it should link to the pages describing individual features. This way we could also avoid duplicate information. | |||
Example: [[ArmA: Mission Editor - User Interface#Waypoints Mode (F4)]] - part about "Guard" should most likely link to [[Waypoint:Guard]]. --[[User:Suma|Suma]] 16:27, 17 April 2007 (CEST) | |||
:The article did get a bit out of hand, going well beyond the scope of the title. However, I'm not really sure how to break it up while keeping the information easily accessible to the wiki illiterate (including myself). --[[User:Ceeeb|Ceeeb]] 04:06, 18 April 2007 (CEST) | |||
== Questions == | |||
I am trying to put together a rather complex scenario together right off the bat, which would be beyond my reach if I were not encouraged by the existence of this site. That being said, I would like to know if I can create a mission which includes an intro sequence in Chernarus while having its main action take place on Utes. I would assume this would be done through merging, but I don't know. I haven't tried it yet. | |||
:You can't use different islands in one mission. To achieve that you need to create one intro mission in Chernarus and one mission on Utes. After that you combine these to a campaign. You should ask questions like that at the BI forums or at armastack.info. It is more likely that you get your answers there. --[[User:T D|T_D]] 03:41, 9 March 2011 (CET) |
Latest revision as of 03:01, 6 January 2021
Could anyone with the knowledge please help confirm or add to the following parts:
- Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
- Waypoint - Effects - Environment : as above
- Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
- A trigger is deactivated as soon as the condition is false again. --raedor 02:31, 29 March 2007 (CEST)
- That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --Ceeeb 03:41, 29 March 2007 (CEST)
I put a bit more information about Triggers (esp. the new seized by... type) to this page and also fixed time out description:
Triggers
--Maruk 14:56, 17 April 2007 (CEST)
Paragraphs
I think this page is too long. Instead of trying to describe everything, it should link to the pages describing individual features. This way we could also avoid duplicate information.
Example: ArmA: Mission Editor - User Interface#Waypoints Mode (F4) - part about "Guard" should most likely link to Waypoint:Guard. --Suma 16:27, 17 April 2007 (CEST)
- The article did get a bit out of hand, going well beyond the scope of the title. However, I'm not really sure how to break it up while keeping the information easily accessible to the wiki illiterate (including myself). --Ceeeb 04:06, 18 April 2007 (CEST)
Questions
I am trying to put together a rather complex scenario together right off the bat, which would be beyond my reach if I were not encouraged by the existence of this site. That being said, I would like to know if I can create a mission which includes an intro sequence in Chernarus while having its main action take place on Utes. I would assume this would be done through merging, but I don't know. I haven't tried it yet.
- You can't use different islands in one mission. To achieve that you need to create one intro mission in Chernarus and one mission on Utes. After that you combine these to a campaign. You should ask questions like that at the BI forums or at armastack.info. It is more likely that you get your answers there. --T_D 03:41, 9 March 2011 (CET)