insertEditorObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
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{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:22, 9 January 2021
Description
- Description:
- Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map insertEditorObject [type,value,[name1,value1,...],subtype class]
- Parameters:
- map: Control -
- [type,value,[name1,value1,...],subtype class]: Array -
- Return Value:
- String
Examples
- Example 1:
- -
Additional Information
- See also:
- -
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 7, 2015 - 13:56 (UTC)
- Benargee
- "This works only in the old 3D editor"
- KM