UNN/Sandbox – User
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''Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.'' | ''Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.'' | ||
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=080147912cc71f760f5af2d32d7b5002;act=ST;f=4;t=45571 AI Air Traffic Control Addons - Flashpoint1985 Forums] | |||
====AI Forward Observer & Indirect fire Addons==== | ====AI Forward Observer & Indirect fire Addons==== | ||
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===RKSL Studios Partnership=== | ===RKSL Studios Partnership=== | ||
[[Image:flag_uk.gif]] [[RKSL Studios]] | |||
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I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet. | I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet. | ||
But it does form the bare bones. | But it does form the bare bones. | ||
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=080147912cc71f760f5af2d32d7b5002;act=ST;f=4;t=45571 AI Air Traffic Control Addons - Flashpoint1985 Forums] | |||
====AI Forward Observer & Indirect fire Addons==== | ====AI Forward Observer & Indirect fire Addons==== | ||
AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself. | AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself. | ||
===RKSL Studios Partnership=== | |||
[[Image:flag_uk.gif]] [[RKSL Studios]] | |||
===1982 Flashpoint in the Falklands=== | |||
[[Image:flag_argentina.gif]] [[Image:flag_uk.gif]] [http://www.flashpoint1982.co.uk 1982 Flashpoint in the Falklands] | |||
===Cooperative & Third party Addons=== | ===Cooperative & Third party Addons=== | ||
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====CSJ's Iroquois Huey Pack and MedEvac / Dustoff==== | ====CSJ's Iroquois Huey Pack and MedEvac / Dustoff==== | ||
[ftp://www.ofpr.info/ofpd/unofaddons2/CSJmedEvac.zip Iroquois Huey Pack and MedEvac - Download] | |||
====CSJ's MRF Tango Boats==== | ====CSJ's MRF Tango Boats==== | ||
[ftp://ftp.gamepark.cz/ofpd/unofaddons2/CSJtango.zip MRF Tango Boats] | |||
====CSJ's Special Operations Craft - Riverine==== | ====CSJ's Special Operations Craft - Riverine==== | ||
[http://www.ofpbase.com/pafiledb/pafiledb.php?action=file&id=951 Special Operations Craft : Riverine - Download] | |||
====Project MCAR==== | ====Project MCAR==== | ||
[http://psyproductions.proboards21.com/index.cgi Psy Productions] | |||
[ftp://www.ofpr.info/ofpd/unofaddons2/MCAR_Beta3_180605.rar MCAR Beta3 - Download] | |||
====Hawks Nimitz (Manned)==== | ====Hawks Nimitz (Manned)==== | ||
[http://homepages.gotadsl.co.uk/~gssoft/HKW_Manned_Nimitz.zip Hawks Nimitz (Manned) - Download] | |||
==Scripting Articles== | |||
Some articles I plan on writing, so I can better understand how [[OFP]] & [[Arma]] work. | |||
===Multiplayer Startup=== | |||
===User Actions - Interaction in Multi Player=== | |||
===Global Arrays - Interaction in Multi Player=== |
Revision as of 16:14, 11 August 2006
Ok, my first tentative steps at editing a Wiki page.
About
Along with the playing Operation Flashpoint developed by BIS. My main interest is anything to do with scripting OFP. Over the years I have tried to develop scripted systems for some of the excellent third party Addons, developed by like-minded fans of OFP.
While I'm always happy to assist, if I can, anyone working on OFP Missions and Addons. I tend to gravitate towards relatively complex systems that allow multiple Addons to work together in game.
My ultimate goal is to produce all the required addons that are not currently available in OFP\Arma. To build a large, persistent battle field. Allowing at least two players to wage war over Air,Land & Sea in Multi Player. These two opposing nations will have all the resources and facilities you would expect from technologically advanced countries. Well I did say I like complex systems.
I think it's a worthy goal to aim for, just don't expect it any time soon :-)
Armed Assualt Addons & Future Projects
Personel Addons
These are my own, pet projects for Armed Assault:
AI Air Traffic Control Addons
I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet. But it does form the bare bones.
Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.
AI Air Traffic Control Addons - Flashpoint1985 Forums
AI Forward Observer & Indirect fire Addons
AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself.
Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.
RKSL Studios Partnership
Operation Flashpoint Addons
Personel Addons
These are my own, pet projects for Operation Flashpoint:
AI Air Traffic Control Addons
I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet. But it does form the bare bones.
AI Air Traffic Control Addons - Flashpoint1985 Forums
AI Forward Observer & Indirect fire Addons
AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself.
RKSL Studios Partnership
1982 Flashpoint in the Falklands
1982 Flashpoint in the Falklands
Cooperative & Third party Addons
These are some of the Addons made by various people and MOD groups for OFP. That I am pleased, to be associated with:
CSJ's Iroquois Huey Pack and MedEvac / Dustoff
Iroquois Huey Pack and MedEvac - Download
CSJ's MRF Tango Boats
CSJ's Special Operations Craft - Riverine
Special Operations Craft : Riverine - Download
Project MCAR
Hawks Nimitz (Manned)
Hawks Nimitz (Manned) - Download
Scripting Articles
Some articles I plan on writing, so I can better understand how OFP & Arma work.