BIS fnc unitCaptureFiring: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
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|gr1 = Scenes |GROUP1= | |gr1 = Scenes |GROUP1= | ||
| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |Description= | | Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |Description= | ||
| [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] |Syntax= | | [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] |Syntax= | ||
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|exec= spawn |Execution= | |exec= spawn |Execution= | ||
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>|Example 1= | |x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>|Example 1= | ||
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|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>|Example 2= | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>|Example 2= | ||
| [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= | | [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= |
Revision as of 22:42, 16 January 2021
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_UnitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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