BIS fnc respawnNone: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Respawn(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1= Respawn |GROUP1= | |gr1= Respawn |GROUP1= | ||
| Create a death screen. |Description= | | Create a death screen. |Description= | ||
| [killed, killer] spawn [[BIS_fnc_respawnNone]] |Syntax= | | [killed, killer] spawn [[BIS_fnc_respawnNone]] |Syntax= | ||
|p1= killed: [[Object]] - Killed unit ([[player]])|Parameter 1= | |p1= killed: [[Object]] - Killed unit ([[player]])|Parameter 1= | ||
|p2= killer: [[Object]] - Any unit|Parameter 2= | |p2= killer: [[Object]] - Any unit|Parameter 2= | ||
| [[Nothing]]|Return value= | | [[Nothing]]|Return value= | ||
|x1= <code><nowiki>[</nowiki>[[player]], someUnit] [[spawn]] [[BIS_fnc_respawnNone]];</code> |Example 1= | |x1= <code><nowiki>[</nowiki>[[player]], someUnit] [[spawn]] [[BIS_fnc_respawnNone]];</code> |Example 1= | ||
|exec= spawn |Execution By (defaults to [[call]] if omitted)= | |exec= spawn |Execution By (defaults to [[call]] if omitted)= |
Revision as of 23:52, 16 January 2021
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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