BIS fnc respawnGroup: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Respawn(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Respawn |GROUP1= | |gr1= Respawn |GROUP1= | ||
| Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member. |DESCRIPTION= | | Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member. |DESCRIPTION= | ||
| [oldUnit, newUnit] call [[BIS_fnc_respawnGroup]] |SYNTAX= | | [oldUnit, newUnit] call [[BIS_fnc_respawnGroup]] |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}} | |x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}} | ||
[[params]] ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; | [[params]] ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; | ||
[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code> |EXAMPLE1= | [_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code> |EXAMPLE1= | ||
|exec= spawn |EXECUTION= | |exec= spawn |EXECUTION= |
Revision as of 23:54, 16 January 2021
Description
- Description:
- Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
Additional Information
- See also:
- BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave
Notes
-
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