diag frameNo: Difference between revisions
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{{DISPLAYTITLE:diag_frameNo}} | {{DISPLAYTITLE:diag_frameNo}} | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr2= Performance Logging|GROUP2= | |gr2= Performance Logging|GROUP2= | ||
| Returns number of frame currently displayed. |DESCRIPTION= | | Returns number of frame currently displayed. |DESCRIPTION= | ||
| '''diag_frameNo''' |SYNTAX= | | '''diag_frameNo''' |SYNTAX= | ||
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|x1= <code>_currFrameNo = [[diag_frameNo]];</code>|EXAMPLE1= | |x1= <code>_currFrameNo = [[diag_frameNo]];</code>|EXAMPLE1= | ||
| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |SEEALSO= | | [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:37, 17 January 2021
Description
- Description:
- Returns number of frame currently displayed.
- Groups:
- DiagnosisPerformance Logging
Syntax
- Syntax:
- diag_frameNo
- Return Value:
- Number
Examples
- Example 1:
_currFrameNo = diag_frameNo;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 19, 2014 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.