enableInfoPanelComponent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Custom Panels |GROUP1= | |gr1= Custom Panels |GROUP1= | ||
| Controls availability of component to given object info panel. |DESCRIPTION= | | Controls availability of component to given object info panel. |DESCRIPTION= | ||
| unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] |SYNTAX= | | unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] |SYNTAX= | ||
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|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE2= | |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE2= | ||
|x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | |x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} |
Revision as of 01:17, 17 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
-
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