infoPanelComponentEnabled: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Custom Panels |GROUP1= | |gr1= Custom Panels |GROUP1= | ||
| Controls availability of component to given object info panel. |DESCRIPTION= | | Controls availability of component to given object info panel. |DESCRIPTION= | ||
| unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |SYNTAX= | | unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |SYNTAX= | ||
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|p24= componentClassOrType: [[String]] |PARAMETER4= | |p24= componentClassOrType: [[String]] |PARAMETER4= | ||
|r2= [[Boolean]] |RETURNVALUE2= | |r2= [[Boolean]] |RETURNVALUE2= | ||
|x1= <code>{{codecomment|//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}} | |x1= <code>{{codecomment|//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}} | ||
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code> |EXAMPLE1= | _state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code> |EXAMPLE1= |
Revision as of 01:41, 17 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean
Examples
- Example 1:
//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
- Example 2:
//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent
Notes
-
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