vectorLinearConversion: Difference between revisions
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| arma3 |Game= | | arma3 |Game= | ||
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|serverExec= |Multiplayer Execution ("server" or empty)= | |serverExec= |Multiplayer Execution ("server" or empty)= | ||
| Interpolates vector between the given "vectorFrom" and "vectorTo" value according to the given range value|Description= | | Interpolates vector between the given "vectorFrom" and "vectorTo" value according to the given range value|Description= | ||
| [[vectorLinearConversion]] [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip] |Syntax= | | [[vectorLinearConversion]] [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip] |Syntax= | ||
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| [[Array]] - interpolated vector |Return Value= | | [[Array]] - interpolated vector |Return Value= | ||
|x1= <code>[[vectorLinearConversion]] [0,1,0.5,[0,0,0],[25,50,100],[[false]]]; // [12.5,25,50]</code> |Example 1= | |x1= <code>[[vectorLinearConversion]] [0,1,0.5,[0,0,0],[25,50,100],[[false]]]; // [12.5,25,50]</code> |Example 1= | ||
|x2= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[true]]]; // [25,50,100]</code> |Example 2= | |x2= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[true]]]; // [25,50,100]</code> |Example 2= | ||
|x3= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[false]]]; // [2500,5000,10000]</code> |Example 3= | |x3= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[false]]]; // [2500,5000,10000]</code> |Example 3= | ||
| [[linearConversion]], [[bezierInterpolation]], [[matrixMultiply]], [[matrixTranspose]] |See Also= | | [[linearConversion]], [[bezierInterpolation]], [[matrixMultiply]], [[matrixTranspose]] |See Also= |
Revision as of 04:16, 17 January 2021
Description
- Description:
- Interpolates vector between the given "vectorFrom" and "vectorTo" value according to the given range value
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorLinearConversion [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]
- Parameters:
- [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]: Array
- rangeFrom: Number - start "from" range
- rangeTo: Number - end "to" range
- rangeValue: Number - variable range value
- vectorFrom: Array - start "from" vector
- vectorTo: Array - end "to" vector
- clip (Optional): Boolean - if true, range value will be clipped to stay within "from" - "to" range. Default: false
- Return Value:
- Array - interpolated vector
Examples
- Example 1:
vectorLinearConversion [0,1,0.5,[0,0,0],[25,50,100],false]; // [12.5,25,50]
- Example 2:
vectorLinearConversion [0,1,100,[0,0,0],[25,50,100],true]; // [25,50,100]
- Example 3:
vectorLinearConversion [0,1,100,[0,0,0],[25,50,100],false]; // [2500,5000,10000]
Additional Information
Notes
-
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