getAllEnvSoundControllers: Difference between revisions
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| '''getAllEnvSoundControllers''' position |SYNTAX= | | '''getAllEnvSoundControllers''' position |SYNTAX= | ||
|p1 = position: [[Position]]. | |p1 = position: [[Position]]. | ||
| [[Array]] - [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...] |RETURNVALUE= | | [[Array]] - [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...] |RETURNVALUE= | ||
|x1 = <code>[[getAllEnvSoundControllers]] [[position]] [[player]];</code> | |x1 = <code>[[getAllEnvSoundControllers]] [[position]] [[player]];</code> |
Revision as of 21:40, 17 January 2021
Description
- Description:
- Returns an array containing the names and values of environmental variables that can be used in simple expressions when configuring sounds.
- Groups:
- Sounds
Syntax
- Syntax:
- getAllEnvSoundControllers position
- Parameters:
- position: Position.
- Return Value:
- Array - [["controllerA", valueA], ["controllerB", valueB], ...]
Examples
- Example 1:
getAllEnvSoundControllers position player;
Result: [["rain",0],["night",0],["wind",0.161588],...]
Additional Information
- See also:
- selectBestPlacesgetSoundControllergetSoundControllerResultgetEnvSoundControllergetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount , Arma 3 Sound
Notes
-
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Notes
- Posted on March 25, 2018 - 17:49 (UTC)
- Tankbuster
- This command will return data on the following attributes; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog