addWeaponItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.38 | |1.38 | ||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified. | | Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified. | ||
* Since Arma 3 v1.95 it is possible to add item instantly skipping the animation by providing optional boolean | * Since Arma 3 v1.95 it is possible to add item instantly skipping the animation by providing optional boolean | ||
| unit '''addWeaponItem''' [weaponName, itemName, instant] | | unit '''addWeaponItem''' [weaponName, itemName, instant] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= [weaponName, itemName, instant]: [[Array]] | |p2= [weaponName, itemName, instant]: [[Array]] | ||
|p3= weaponName: [[String]] - name of the weapon to add magazine to | |p3= weaponName: [[String]] - name of the weapon to add magazine to | ||
|p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected) | |p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected) | ||
|p5 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] | |p5 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] | ||
| [[Nothing]] | | [[Nothing]] | ||
| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName], instant] | | s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName], instant] | ||
|p21= unit: [[Object]] |PARAMETER21= | |p21= unit: [[Object]] |PARAMETER21= | ||
Line 35: | Line 35: | ||
|p28 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] |PARAMETER28= | |p28 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] |PARAMETER28= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code> | |x1= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code> | ||
|x2= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code> | |x2= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code> | ||
|x3= <code>[[player]] [[addWeaponItem]] ["Laserdesignator", "Laserbatteries"];</code> | |x3= <code>[[player]] [[addWeaponItem]] ["Laserdesignator", "Laserbatteries"];</code> | ||
| [[addPrimaryWeaponItem]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[addBinocularItem]], [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[binocularItems]], [[removePrimaryWeaponItem]], [[removeSecondaryWeaponItem]], [[removeHandgunItem]], [[removeBinocularItem]] | | [[addPrimaryWeaponItem]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[addBinocularItem]], [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[binocularItems]], [[removePrimaryWeaponItem]], [[removeSecondaryWeaponItem]], [[removeHandgunItem]], [[removeBinocularItem]] | ||
}} | }} |
Revision as of 00:01, 18 January 2021
Description
- Description:
- Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
- Since Arma 3 v1.95 it is possible to add item instantly skipping the animation by providing optional boolean
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addWeaponItem [weaponName, itemName, instant]
- Parameters:
- unit: Object
- [weaponName, itemName, instant]: Array
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
- instant (Optional): Boolean - true to skip animation. Default: false
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
- Parameters:
- unit: Object
- [weaponName, [magazineName, ammoCount, muzzleName], instant]: Array
- weaponName: String - name of the weapon to add magazine to
- [itemName, ammoCount, muzzleName]: Array
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
- ammoCount (Optional): Number - optional amount of ammo in magazine
- muzzleName (Optional): String - optional target muzzle to add magazine to
- instant (Optional): Boolean - true to skip animation. Default: false
- Return Value:
- Nothing
Examples
- Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
- Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
- Example 3:
player addWeaponItem ["Laserdesignator", "Laserbatteries"];
Additional Information
- See also:
- addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemaddBinocularItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsbinocularItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItemremoveBinocularItem
Notes
-
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