ctAddHeader: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
|arma3 |= Game | |arma3 |= Game | ||
|1.70 | |1.70 | ||
|arg= local | |arg= local | ||
|eff= local | |eff= local | ||
|gr1= GUI Control - Controls Table | |gr1= GUI Control - Controls Table | ||
| Adds a header line of controls according to the HeaderTemplate class. It returns an array containing header index and array of created controls in a format [<headerIndex>, [<control0>, <control1>...<control n>]]. | | Adds a header line of controls according to the HeaderTemplate class. It returns an array containing header index and array of created controls in a format [<headerIndex>, [<control0>, <control1>...<control n>]]. | ||
<br> | <br> | ||
Note that rows and headers are indexed separately. | Note that rows and headers are indexed separately. | ||
| [[Array]] <nowiki>=</nowiki> '''ctAddHeader''' [[Control]] | | [[Array]] <nowiki>=</nowiki> '''ctAddHeader''' [[Control]] | ||
|p1= control: [[Control]] | |p1= control: [[Control]] | ||
| [[Array]] | | [[Array]] | ||
|x1= <code>_array = [[ctAddHeader]] _control;</code> | |x1= <code>_array = [[ctAddHeader]] _control;</code> | ||
| [[ctAddRow]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]] | | [[ctAddRow]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]] | ||
}} | }} |
Revision as of 00:12, 18 January 2021
Description
- Description:
- Adds a header line of controls according to the HeaderTemplate class. It returns an array containing header index and array of created controls in a format [<headerIndex>, [<control0>, <control1>...<control n>]].
Note that rows and headers are indexed separately. - Groups:
- GUI Control - Controls Table
Syntax
Examples
- Example 1:
_array = ctAddHeader _control;
Additional Information
- See also:
- ctAddRowctClearctCurSelctSetCurSelctRowControlsctHeaderControlsctRowCountctHeaderCountctSetValuectValuectSetDatactDatactFindRowHeaderctFindHeaderRowsctRemoveRowsctRemoveHeadersctSetRowTemplatectSetHeaderTemplate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 3 version 1.70
- Arma 3: New Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Controls Table
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands