diag exportTerrainSVG: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{DISPLAYTITLE:diag_exportTerrainSVG}} | {{DISPLAYTITLE:diag_exportTerrainSVG}} | ||
{{Command | {{Command | ||
| arma3diag | | arma3diag | ||
|2.01 | |2.01 | ||
|gr1= Diagnosis | |gr1= Diagnosis | ||
| {{WIP}} | | {{WIP}} | ||
Like the old [[ArmA:_Cheats#TOPOGRAPHY|TOPOGRAPHY]] cheat code, exports terrain, but in modern SVG Format instead of the proprietary EMF format. | Like the old [[ArmA:_Cheats#TOPOGRAPHY|TOPOGRAPHY]] cheat code, exports terrain, but in modern SVG Format instead of the proprietary EMF format. | ||
| | | [[diag_exportTerrainSVG]] [filePath, drawLocationNames, drawGrid, drawCountlines, drawTreeObjects, drawMountainHeightpoints, simpleRoads] | ||
| | |p1= filePath: [[String]] - Path on disk | ||
| | |p2= drawLocationNames: [[Boolean]] - Whether or not to draw location names | ||
| | |p3= drawGrid: [[Boolean]] - Whether or not to draw grid | ||
| | |p4= drawCountlines: [[Boolean]] - Whether or not to count lines | ||
| | |p5= drawTreeObjects: [[Boolean]] - Whether or not to draw trees | ||
| | |p6= drawMountainHeightpoints: [[Boolean]] - Whether or not to draw mountain height spots | ||
| [[ | |p7= simpleRoads: [[Boolean]] - Simplify roads (Draw roads as one long polyline instead of seperate segments, uses average road width as overall width) | ||
| | | [[Nothing]] | ||
| [[Arma 3 Diagnostics Exe]] | |x1=<code> </code> | ||
| [[Arma 3 Diagnostics Exe]] | |||
}} | }} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 00:28, 18 January 2021
Description
- Description:
- Template:WIP Like the old TOPOGRAPHY cheat code, exports terrain, but in modern SVG Format instead of the proprietary EMF format.
- Groups:
- Diagnosis
Syntax
- Syntax:
- diag_exportTerrainSVG [filePath, drawLocationNames, drawGrid, drawCountlines, drawTreeObjects, drawMountainHeightpoints, simpleRoads]
- Parameters:
- filePath: String - Path on disk
- drawLocationNames: Boolean - Whether or not to draw location names
- drawGrid: Boolean - Whether or not to draw grid
- drawCountlines: Boolean - Whether or not to count lines
- drawTreeObjects: Boolean - Whether or not to draw trees
- drawMountainHeightpoints: Boolean - Whether or not to draw mountain height spots
- simpleRoads: Boolean - Simplify roads (Draw roads as one long polyline instead of seperate segments, uses average road width as overall width)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3 Diagnostics Exe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3diag version 2.01]][[ Category: arma3diag: New Scripting Commands | DIAG EXPORTTERRAINSVG]][[ Category: arma3diag: Scripting Commands | DIAG EXPORTTERRAINSVG]]