findIf: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.82|Game version=
|1.82


|gr1= Arrays |GROUP1=
|gr1= Arrays


| Searches for an element within array for which the code evaluates to true.
| Searches for an element within array for which the code evaluates to true.
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Code on the right side of the command is evaluated for each element of the array, processed element can be referenced in code as [[_x]].
Code on the right side of the command is evaluated for each element of the array, processed element can be referenced in code as [[_x]].


{{Informative|[[findIf]] terminates as soon as it finds an element that fulfills the condition, thus it is more efficient than [[count]] in scenarios where you need to check for presence / absence of at least one element that evaluates to true.}} |Description=
{{Informative|[[findIf]] terminates as soon as it finds an element that fulfills the condition, thus it is more efficient than [[count]] in scenarios where you need to check for presence / absence of at least one element that evaluates to true.}}


| array [[findIf]] code |Syntax=
| array [[findIf]] code


|p1= array: [[Array]] - array to search in |Parameter 1=
|p1= array: [[Array]] - array to search in


|p2= code: [[Code]] - code defining an element to find, processed element can be referenced within the code as [[_x]] |Parameter 2=
|p2= code: [[Code]] - code defining an element to find, processed element can be referenced within the code as [[_x]]


| [[Number]] - Zero-based position of the first array element for which the code evaluate to true, -1 if not found |Return value=
| [[Number]] - Zero-based position of the first array element for which the code evaluate to true, -1 if not found
   
   
|x1= <code>[unit1, unit2, unit3] [[findIf]] {[[not]] [[alive]] [[_x]]}; {{codecomment|// return index of the first dead unit)}}</code> |Example 1=
|x1= <code>[unit1, unit2, unit3] [[findIf]] {[[not]] [[alive]] [[_x]]}; {{codecomment|// return index of the first dead unit)}}</code>
|x2= <code>{{codecomment|// two ways how to 'wait for all units to be dead':}}
|x2= <code>{{codecomment|// two ways how to 'wait for all units to be dead':}}
[[waitUntil]] { [unit1, unit2, unit3] [[findIf]] {[[alive]] [[_x]]} == -1 }; {{codecomment|// fast, terminates as soon as it finds a living unit}}
[[waitUntil]] { [unit1, unit2, unit3] [[findIf]] {[[alive]] [[_x]]} == -1 }; {{codecomment|// fast, terminates as soon as it finds a living unit}}
[[waitUntil]] { {[[alive]] [[_x]]} [[count]] [unit1, unit2, unit3] == 0 }; {{codecomment|// slow, always goes through all array elements}}</code> |Example 2=
[[waitUntil]] { {[[alive]] [[_x]]} [[count]] [unit1, unit2, unit3] == 0 }; {{codecomment|// slow, always goes through all array elements}}</code>


| [[find]] [[count]] |See also=
| [[find]] [[count]]
}}
}}



Revision as of 00:35, 18 January 2021

Hover & click on the images for description

Description

Description:
Searches for an element within array for which the code evaluates to true. Returns the zero-based index on success or -1 if not found. Code on the right side of the command is evaluated for each element of the array, processed element can be referenced in code as _x.
findIf terminates as soon as it finds an element that fulfills the condition, thus it is more efficient than count in scenarios where you need to check for presence / absence of at least one element that evaluates to true.
Groups:
Arrays

Syntax

Syntax:
array findIf code
Parameters:
array: Array - array to search in
code: Code - code defining an element to find, processed element can be referenced within the code as _x
Return Value:
Number - Zero-based position of the first array element for which the code evaluate to true, -1 if not found

Examples

Example 1:
[unit1, unit2, unit3] findIf {not alive _x}; // return index of the first dead unit)
Example 2:
// two ways how to 'wait for all units to be dead': waitUntil { [unit1, unit2, unit3] findIf {alive _x} == -1 }; // fast, terminates as soon as it finds a living unit waitUntil { {alive _x} count [unit1, unit2, unit3] == 0 }; // slow, always goes through all array elements

Additional Information

See also:
find count

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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