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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|gr1= Program Flow | |gr1= Program Flow | ||
|1.00 | |1.00 | ||
| Break script flow and go to given label (defined by '''#''' - '''NOT''' to be confused with [[SQF syntax|SQF]]'s [[a_hash_b|hash sign]]!) | | Break script flow and go to given label (defined by '''#''' - '''NOT''' to be confused with [[SQF syntax|SQF]]'s [[a_hash_b|hash sign]]!) | ||
{{Warning | This command only works in [[SQS syntax]].}} | {{Warning | This command only works in [[SQS syntax]].}} | ||
{{Informative | Note that labels are not case sensitive and are searched for from the top of the script, so multiple occurrences of a label will only result in the topmost one ever being found.}} | {{Informative | Note that labels are not case sensitive and are searched for from the top of the script, so multiple occurrences of a label will only result in the topmost one ever being found.}} | ||
| [[goto]] label | | [[goto]] label | ||
|p1= label: [[String]] | |p1= label: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[goto]] "myLabel" | |x1= <code>[[goto]] "myLabel" | ||
Line 21: | Line 21: | ||
'''#'''myLabel | '''#'''myLabel | ||
[[hint]] "you successfully avoided death!"</code> | [[hint]] "you successfully avoided death!"</code> | ||
| [[Control_Structures#SQS_syntax_.28deprecated.29|SQS Control Structures]], [[SQS to SQF conversion]] | | [[Control_Structures#SQS_syntax_.28deprecated.29|SQS Control Structures]], [[SQS to SQF conversion]] | ||
}} | }} | ||
Revision as of 00:39, 18 January 2021
Description
- Description:
- Break script flow and go to given label (defined by # - NOT to be confused with SQF's hash sign!)
- Groups:
- Program Flow
Syntax
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:52
- hardrock
- Notes from before the conversion:
- This function works only inside of SQS script.
- The search for labels always begins at the top of the script so that if there are multiple occurrences of a label the first occurrence will always be the one found.
- Because of the searching order, it is faster to place loops which are executed often at the top of a script.
- Labels are not case sensitive.
- Loops which look something like the example below should be avoided as many of them could cause the mission to slow down:
#wait if (condition) then {goto "wait"}
It is better to use the @ command to wait for a condition to be true, or put a small delay into the wait loop. Example:- While it is not required to include a delay in a loop, such a loop without a delay can cause the script to slow the game down, as the loop will be executed many times before the game engine interrupts the script.
- Unless you really want the loop to execute multiple times during a frame, you should include a small delay.
- You would need to have many scripts running for this to be a significant issue.
- Deciding whether to use a script with a loop or a trigger or even a @ statement to detect a condition is a complicated matter and should be subject to experimentation.
- Posted on August 4, 2006 - 12:17
- UNN
- A goto command called within a forEach loop will only execute a single jump to goto, once the forEach loop has finished: {goto "wait"} forEach [0, 1, 2, 3, 4]
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Program Flow
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands