loadGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Mission Information | |gr1= Mission Information | ||
| Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br> | | Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br> | ||
<tt>[[campaignConfigFile]] / "Campaign" / <battle> / <mission> / "lives"</tt><br><br> | <tt>[[campaignConfigFile]] / "Campaign" / <battle> / <mission> / "lives"</tt><br><br> | ||
{{Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}} | {{Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}} | ||
| '''loadGame''' | | '''loadGame''' | ||
|p1 | |p1= | ||
|p2 | |p2= | ||
|p3 | |p3= | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[loadGame]];</code> | |x1= <code>[[loadGame]];</code> | ||
| [[enableSaving]], [[saveGame]], [[savingEnabled]] | | [[enableSaving]], [[saveGame]], [[savingEnabled]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:04, 18 January 2021
Description
- Description:
- Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"
- Groups:
- Mission Information
Syntax
- Syntax:
- loadGame
- Return Value:
- Nothing
Examples
- Example 1:
loadGame;
Additional Information
- See also:
- enableSavingsaveGamesavingEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note