reversedMouseY: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= System |GROUP1=
|gr1= System


| Returns [[true]] if mouse vertical axe is inverted. |DESCRIPTION=
| Returns [[true]] if mouse vertical axe is inverted.


| '''reversedMouseY''' |SYNTAX=
| '''reversedMouseY'''


|p1= |PARAMETER1=  
|p1=


|p2= |PARAMETER2=  
|p2=


|p3= |PARAMETER3=  
|p3=


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]




|x1= <code>[[if]] ([[reversedMouseY]]) [[then]] { [[hint]] "Dude!" };</code>|EXAMPLE1=
|x1= <code>[[if]] ([[reversedMouseY]]) [[then]] { [[hint]] "Dude!" };</code>




| [[setMousePosition]], [[getMousePosition]] |SEEALSO=
| [[setMousePosition]], [[getMousePosition]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:14, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if mouse vertical axe is inverted.
Groups:
System

Syntax

Syntax:
reversedMouseY
Return Value:
Boolean

Examples

Example 1:
if (reversedMouseY) then { hint "Dude!" };

Additional Information

See also:
setMousePositiongetMousePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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