currentZeroing: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 20: | Line 20: | ||
}} | }} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:37, 18 January 2021
Description
- Description:
- Returns zeroing of unit's weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing gunner
- Parameters:
- gunner: Object
- Return Value:
- Number
Examples
- Example 1:
_zeroing = currentZeroing player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Weapons
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 2: Operation Arrowhead: New Scripting Commands List