BIS fnc wpFormation: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
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Player must stay within certain radius and angle towards followed vehicle.
Player must stay within certain radius and angle towards followed vehicle.
| [[Custom_Waypoints#Function|arguments]]: [failCode, maxTime, relPos, diffAlt, visualize]|p1= failCode: [[Number]] - Code executed if unit spends too long outside formation |Parameter1=
| [[Custom_Waypoints#Function|arguments]]: [failCode, maxTime, relPos, diffAlt, visualize]|p1= failCode: [[Number]] - Code executed if unit spends too long outside formation
|p2= maxTime: [[Number]] - Time required to be spent in formation (default: 0)
|p2= maxTime: [[Number]] - Time required to be spent in formation (default: 0)
<br>When > 0, waypoint is completed once maxTime was reached.
<br>When > 0, waypoint is completed once maxTime was reached.
<br>When <= 0, waypoint is completed only when waypoint condition was met (always [[false]] in Function execution), and failCode is executed once maxTime is reached.|p3= relPos: [[Array]] - in format [relDist, relAngle]
<br>When <= 0, waypoint is completed only when waypoint condition was met (always [[false]] in Function execution), and failCode is executed once maxTime is reached.|p3= relPos: [[Array]] - in format [relDist, relAngle]
<br>relDist: [[Number]] - required distance in meters from followed target (default: 100m)
<br>relDist: [[Number]] - required distance in meters from followed target (default: 100m)
<br>relAngle [[Number]] - required relative angle in degrees from followed target (default: 180)|p4= diffAlt: [[Number]] - Altitude tolerance in meters (default: -1)|p5= visualize: [[Boolean]] - true to show hint (default: false)| [[Nothing]] |RETURNVALUE=
<br>relAngle [[Number]] - required relative angle in degrees from followed target (default: 180)|p4= diffAlt: [[Number]] - Altitude tolerance in meters (default: -1)|p5= visualize: [[Boolean]] - true to show hint (default: false)| [[Nothing]]
   
   
|x1= <code><nowiki>[</nowiki>[[player]], dude, 80, {HSim_keptFormation = [[false]]}, -60, [80,160], 20, [[true]]] BIS_fnc_wpFormation;</code>| exec=spawn
|x1= <code><nowiki>[</nowiki>[[player]], dude, 80, {HSim_keptFormation = [[false]]}, -60, [80,160], 20, [[true]]] BIS_fnc_wpFormation;</code>| exec=spawn

Revision as of 10:13, 18 January 2021

Hover & click on the images for description

Description

Description:
FORMATION custom waypoint. Player must stay within certain radius and angle towards followed vehicle.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [failCode, maxTime, relPos, diffAlt, visualize]
Parameters:
failCode: Number - Code executed if unit spends too long outside formation
maxTime: Number - Time required to be spent in formation (default: 0)
When > 0, waypoint is completed once maxTime was reached.
When <= 0, waypoint is completed only when waypoint condition was met (always false in Function execution), and failCode is executed once maxTime is reached.
relPos: Array - in format [relDist, relAngle]
relDist: Number - required distance in meters from followed target (default: 100m)
relAngle Number - required relative angle in degrees from followed target (default: 180)
diffAlt: Number - Altitude tolerance in meters (default: -1)
visualize: Boolean - true to show hint (default: false)
Return Value:
Nothing

Examples

Example 1:
[player, dude, 80, {HSim_keptFormation = false}, -60, [80,160], 20, true] BIS_fnc_wpFormation;

Additional Information

See also:
See also needed

Notes

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