cameraView: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[switchCamera]], [[cameraOn]], [[cameraEffect]]


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Revision as of 10:23, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns mode of active camera view. Mode is one of:
  • "INTERNAL" (1st person)
  • "EXTERNAL" (3rd person)
  • "GUNNER" (optics / sights)
  • "GROUP" (commander view)
Groups:
Camera Control

Syntax

Syntax:
cameraView
Return Value:
String

Examples

Example 1:
if (cameraOn == _vehicle && cameraView == "External") then { _vehicle switchCamera "Internal"; };

Additional Information

See also:
switchCameracameraOncameraEffect

Notes

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Notes

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