add3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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Revision as of 10:28, 18 January 2021
Description
- Description:
- Add an editing layer in Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- parentLayerID add3DENLayer name
- Parameters:
- parentLayerID : Number - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer.
- name: String - layer display name
- Return Value:
- Number - layer ID
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";
Additional Information
- See also:
- remove3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
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Notes