setObjectProxy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
Line 29: Line 29:
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}

Revision as of 10:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object,proxy object]
Parameters:
map: Control -
[object,proxy object]: Array -
Return Value:
Nothing

Examples

Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note