lockInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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Revision as of 10:54, 18 January 2021
Description
- Description:
- Lock or unlock a vehicle's inventory access. This command can also lock backpack a unit is wearing to prevent access by a third party. If you set it true (locked), the inventory won't be accessed via hotkey or action menu.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- vehicle lockInventory lock
- Parameters:
- vehicle: Object
- lock: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player lockInventory true;
- Example 2:
backpackContainer player lockInventory true;
Additional Information
- See also:
- lockedInventory
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 21. nov. 2020
- PierreMGI
- This command works only on alive unit. No matter you run it before or after death, on due backpackContainer unit, the backpack will be accessible on corpse.