everyContainer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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| [[everyBackpack]], [[uniformContainer]], [[vestContainer]], [[backpackContainer]] | | [[everyBackpack]], [[uniformContainer]], [[vestContainer]], [[backpackContainer]] | ||
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Revision as of 10:54, 18 January 2021
Description
- Description:
- Returns array of all containers (uniforms, vests, backpacks) stored in given crate or vehicle. Used for accessing containers content stored in ammo box or ground holder.
- Groups:
- Vehicle Inventory
Syntax
Examples
- Example 1:
everyContainer cursorTarget;
[ ["V_PlateCarrier1_rgr",2bc06b00# 163955: dummyweapon.p3d], ["U_B_CombatUniform_mcam",2bc07900# 163954: dummyweapon.p3d] ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
- Posted on July 20, 2017 - 12:07 (UTC)
- Yuval
-
The returned array is in the following format:
[ [containerClassname1, containerObject1], [containerClassname2, containerObject2], .... [containerClassnameN, containerObjectN] ]
Please do note that typeOf containerObjectN does not return containerClassnameN but rather the containerClass configured in config (usually "supplyN")