saveIdentity: Difference between revisions
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{{Command | {{Command | ||
| ofpr | | ofpr | ||
|1.75 | |1.75 | ||
|gr1= Unit Identity | |gr1= Unit Identity | ||
| Saves person's identity to [[Objects.sav]] file in campaign directory as entry name. | | Saves person's identity to [[Objects.sav]] file in campaign directory as entry name. | ||
| unitName '''saveIdentity''' name | | unitName '''saveIdentity''' name | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
|p2= name: [[String]] | |p2= name: [[String]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[player]] saveIdentity "playerid"</code> | |x1= <code>[[player]] saveIdentity "playerid"</code> | ||
| [[loadIdentity]] | | [[loadIdentity]] | ||
}} | }} |
Revision as of 11:01, 18 January 2021
Description
- Description:
- Saves person's identity to Objects.sav file in campaign directory as entry name.
- Groups:
- Unit Identity
Syntax
Examples
- Example 1:
player saveIdentity "playerid"
Additional Information
- See also:
- loadIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 12, 2006 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands