setStamina: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.54 | |1.54 | ||
|eff= local | |eff= local | ||
|arg= local | |arg= local | ||
|gr1= Stamina System | |gr1= Stamina System | ||
| Set units' stamina (seconds until depletion) | | Set units' stamina (seconds until depletion) | ||
| unit '''setStamina''' stamina | | unit '''setStamina''' stamina | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= stamina: [[Number]] | |p2= stamina: [[Number]] | ||
| Nothing | | Nothing | ||
|x1= <code>[[player]] [[setStamina]] 42;</code> | |x1= <code>[[player]] [[setStamina]] 42;</code> | ||
| [[setStaminaScheme]], [[getStamina]], [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3 Stamina]] | | [[setStaminaScheme]], [[getStamina]], [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3 Stamina]] | ||
}} | }} | ||
Revision as of 11:12, 18 January 2021
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Stamina System
Syntax
Examples
- Example 1:
player setStamina 42;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.