setAPURTD: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " \[\[Category:Take[ _]On[ _]Helicopters:[ _]New[ _]Scripting[ _]Commands[ _]List(\|[^]]+)?\]\]" to "")
Line 28: Line 28:


{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Take On Helicopters: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Revision as of 11:32, 18 January 2021

Hover & click on the images for description

Description

Description:
Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.
  • 0: fully off
  • 1: fully powered up
Groups:
RTD

Syntax

Syntax:
helicopterRTD setAPURTD [value, time]
Parameters:
helicopterRTD: ObjectRTD - helicopter
value: Number - desired APU state
time: Number - time to reach (seconds)
Return Value:
Nothing

Examples

Example 1:
vehicle player setAPURTD [1, 15];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note