ppEffectEnabled: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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|x1= <code>_enabled = [[ppEffectEnabled]] _hndl;</code>
|x1= <code>_enabled = [[ppEffectEnabled]] _hndl;</code>


| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectDestroy]], [[ppEffectEnable]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectDestroy]], [[ppEffectEnable]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]

Revision as of 18:00, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether given post process effect is enabled
Groups:
Camera Control

Syntax

Syntax:
ppEffectEnabled effect
Parameters:
effect: Number - effect handle
Return Value:
Boolean

Examples

Example 1:
_enabled = ppEffectEnabled _hndl;

Additional Information

See also:
Post process effectsppEffectForceInNVGppEffectDestroyppEffectEnableppEffectCreateppEffectCommitppEffectCommittedppEffectAdjust

Notes

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