ppEffectForceInNVG: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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|x1= <code>_ppGrain [[ppEffectForceInNVG]] [[true]];</code>
|x1= <code>_ppGrain [[ppEffectForceInNVG]] [[true]];</code>


| [[Post process effects]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
| [[Post process effects]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]

Revision as of 18:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Forces use of Post process effects in NVG.
Groups:
Camera Control

Syntax

Syntax:
number ppEffectForceInNVG bool
Parameters:
number: Number
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_ppGrain ppEffectForceInNVG true;

Additional Information

See also:
Post process effectsppEffectEnableppEffectEnabledppEffectDestroyppEffectCreateppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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