shownCompass: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[showCompass]], [[visibleCompass]], [[shownGPS]], [[shownWatch]], [[shownHUD]]
| [[showCompass]], [[visibleCompass]], [[shownGPS]], [[shownWatch]], [[shownHUD]]
}}
}}



Revision as of 00:41, 19 January 2021

Hover & click on the images for description

Description

Description:
Checks if client has Compass enabled in description.ext (showCompass param) or force enabled with showCompass command.
Groups:
Interaction

Syntax

Syntax:
shownCompass
Return Value:
Boolean

Examples

Example 1:
if (shownCompass) then {hint "You have Compass enabled"};

Additional Information

See also:
showCompassvisibleCompassshownGPSshownWatchshownHUD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 9, 2020 - 08:12 (UTC)
POLPOX
Even if you're aiming down a sight (which is usually you can't open the compass), shownCompass returns true if you press the compass key (K).