waypointAttachVehicle – Talk
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on June 19, 2010 - 09:44</dd> | <dd class="notedate">Posted on June 19, 2010 - 09:44</dd> | ||
<dt class="note">[[User:Str|Str]] | <dt class="note">[[User:Str|Str]]</dt> | ||
<dd class="note">You can attach waypoint only to vehicle inserted from classic editor. | <dd class="note">You can attach waypoint only to vehicle inserted from classic editor. | ||
Trying to attach it to dynamically spawned ([[createUnit]], [[createVehicle]]) won't work. | Trying to attach it to dynamically spawned ([[createUnit]], [[createVehicle]]) won't work. |
Revision as of 01:28, 30 January 2021
Old notes, might not be true for current version of the game
- Posted on June 19, 2010 - 09:44
- Str
- You can attach waypoint only to vehicle inserted from classic editor. Trying to attach it to dynamically spawned (createUnit, createVehicle) won't work. Engine will then try to find suitable target by itself, affecting game performance.