setLightAmbient: Difference between revisions
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(added example of how to create light object used with this command) |
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Light can be created with command createVehicle with special vehicle class "#lightpoint" | |||
for example: | |||
_light = "#lightpoint" createVehicleLocal pos; | |||
_light setLightBrightness 1.0; | |||
_light setLightAmbient[0.0, 1.0, 0.0]; | |||
_light setLightColor[0.0, 1.0, 0.0]; | |||
_light lightAttachObject [_object, [0,0,0]] | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 16:42, 1 December 2006
Description
- Description:
- Set ambient color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]]