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==Umbrella Studios==
==Umbrella Studios==
'''Making High Quailty Addons For ArmA'''
'''Making High Quality Add-ons for ArmA'''


==Who Are We?==
==Who Are We? ==


Umbrella Studios also known as UC Studios is a small team of 4/5 people who make mercenaries for ArmA and OFP.
Umbrella Studios also known as UC Studios is a small team of 4/5 people who make mercenaries for ArmA and OFP.


Helping Hand
Helping Hand
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LooseKannon
LooseKannon


===OFP - The Prequel===
=== OFP - The Prequel ===
Operation Flashpoint was the beggining for us, we made the first pack with a few basic variations in camouflage schemes and made some facetex2 textures so as to not have cloned face...
Operation Flashpoint was the beginning for us; we made the first pack with a few basic variations in camouflage schemes and made some facetex2 textures so as to not have a cloned face...
 
From August 2006 we started making units for OFP we started with just 4 or 5 mercenaries which were mainly from the film Resident Evil Apocalypse. We then proceeded to make ourselves and then serial killer thought we should add Artic and Desert schemes, so we ended up with about 20 mercenaries in total.
 
After the release of ArmA in the Czech Republic we decided to stop working on the OFP project and wait for ArmA.


You can download the OFP version of our mercenaries from most community sites.


==ArmA==
== ArmA ==


===What ArmA Will Bring (TBC)===  
===What ArmA Will Bring (TBC) ===  
Contents of pack 1 TBC
Contents of pack 1 TBC


Key


'''Key'''


AR - Assault rifle
AR - Assault rifle
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F = Female
F = Female


====Res – Men – UC Men====
==== RES – Men – UC Men ====




====Authors / Team members name sakes / UC Originals / Exclusives.====
====Authors / Team members name sakes / UC Originals / Exclusives. ====


UCS_Mark - new Style for ArmA
UCS_Mark - new Style for ArmA
Line 60: Line 66:
UCS_Jess' - -
UCS_Jess' - -


====Light ====
==== Light - ====


UCS_PMC_Light_SMG PMC
UCS_PMC_Light_SMG PMC
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UCS_PMC_Light_AR/GL
UCS_PMC_Light_AR/GL


UCS_Merc_Light_SMG Temeprate
UCS_Merc_Light_SMG Temperate


UCS_Merc_Light_AR
UCS_Merc_Light_AR
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UCS_D_Merc_Light_AR/GL
UCS_D_Merc_Light_AR/GL


UCS_W_Merc_Light_SMG Winter
UCS_W_Merc_Light_SMG winter


UCS_W_Merc_Light_AR
UCS_W_Merc_Light_AR
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UCS_D_Merc_Medium_AR/GL
UCS_D_Merc_Medium_AR/GL


UCS_W_Merc_Medium_SMG Winter
UCS_W_Merc_Medium_SMG winter


UCS_W_Merc_Medium_AR
UCS_W_Merc_Medium_AR
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====Heavy -====
==== Heavy - ====




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UCS_D_Merc_Heavy_AR/GL
UCS_D_Merc_Heavy_AR/GL


UCS_W_Merc_Heavy_SMG Winter
UCS_W_Merc_Heavy_SMG winter


UCS_W_Merc_Heavy_AR
UCS_W_Merc_Heavy_AR
Line 168: Line 174:




Res – Men – UC women
RES – Men – UC women




====LightF -====
==== Light F - ====


UCS_FPMC_Light_SMG PMC
UCS_FPMC_Light_SMG PMC
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UCS_D_FMerc_Light_AR/GL
UCS_D_FMerc_Light_AR/GL


UCS_W_FMerc_Light_SMG Winter
UCS_W_FMerc_Light_SMG winter


UCS_W_FMerc_Light_AR
UCS_W_FMerc_Light_AR
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UCS_W_FMerc_Light_AR/GL
UCS_W_FMerc_Light_AR/GL


====Medium F -====
==== Medium F - ====


UCS_FPMC_Medium_SMG PMC
UCS_FPMC_Medium_SMG PMC
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UCS_FD_Merc_Medium_AR/GL
UCS_FD_Merc_Medium_AR/GL


UCS_W_FMerc_Medium_SMG Winter
UCS_W_FMerc_Medium_SMG winter


UCS_W_FMerc_Medium_AR
UCS_W_FMerc_Medium_AR
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UCS_W_FMerc_Medium_AR/GL
UCS_W_FMerc_Medium_AR/GL


====Heavy F -====
==== Heavy F - ====


UCS_FPMC_Heavy_SMG PMC  
UCS_FPMC_Heavy_SMG PMC  
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UCS_D_FMerc_Heavy_AR/GL
UCS_D_FMerc_Heavy_AR/GL


UCS_W_FMerc_Heavy_SMG Winter
UCS_W_FMerc_Heavy_SMG winter


UCS_W_FMerc_Heavy_AR
UCS_W_FMerc_Heavy_AR
Line 274: Line 280:




===Module 2===
=== Module 2 ===






Customized Equipment - May be depending on permissions, modified SJB content or custom made.
Customized Equipment - Maybe depending on permissions, modified SJB content or custom made.




Line 296: Line 302:




===Config Changes===
=== Config Changes ===


Modified configs will also be a part of module 2.
Modified configs will also be a part of module 2.
Line 314: Line 320:


Mag represents a standard 30rd metal magazine using standard ammunition.
Mag represents a standard 30rd metal magazine using standard ammunition.
Mag2 represents a standard 30rd metal magazine but uses 5n21 AP ammunition which will have higher penatration values in the config say from 12 for a normal ball round to 14 or 15 for an AP round.
Mag2 represents a standard 30rd metal magazine but uses 5n21 AP ammunition which will have higher penetration values in the config say from 12 for a normal ball round to 14 or 15 for an AP round.
Mag3 represents a 75rd Drum magazine using standard ball ammunition.
Mag3 represents a 75rd Drum magazine using standard ball ammunition.






'''Also for config work.'''
'''Also for config work. '''




Tracer colours will be accurate to the area from where the round once came E.G soviet ones will have a green tracer.
Tracer colours will be accurate to the area from where the round once came E.G soviet ones will have a green tracer.
SD Weapons will have a shorter range and do less damage than the un supressed ones but will not be underpowerd so as to need 10 rounds to kill a target. also the loudness will be taken into account E.G an SD weapon will be harder for the AI to hear than an loud one.
SD Weapons will have a shorter range and do less damage than the unsuppressed ones but will not be underpowered so as to need 10 rounds to kill a target. Also the loudness will be taken into account E.G an SD weapon will be harder for the AI to hear than a loud one.




That is the what i think we should be able to do for module 1, however if there are any things you want including then please just say and we can add them to the plan
That is the what I think we should be able to do for module 1, however if there are any things you want including then please just say and we can add them to the plan






'''Regards HH And The US Team'''
'''Regards HH and the US Team'''

Latest revision as of 20:21, 31 January 2021

Umbrella Studios

Making High Quality Add-ons for ArmA

Who Are We?

Umbrella Studios also known as UC Studios is a small team of 4/5 people who make mercenaries for ArmA and OFP.


Helping Hand Serial Killer Myst/Rob LooseKannon

OFP - The Prequel

Operation Flashpoint was the beginning for us; we made the first pack with a few basic variations in camouflage schemes and made some facetex2 textures so as to not have a cloned face...

From August 2006 we started making units for OFP we started with just 4 or 5 mercenaries which were mainly from the film Resident Evil Apocalypse. We then proceeded to make ourselves and then serial killer thought we should add Artic and Desert schemes, so we ended up with about 20 mercenaries in total.

After the release of ArmA in the Czech Republic we decided to stop working on the OFP project and wait for ArmA.

You can download the OFP version of our mercenaries from most community sites.

ArmA

What ArmA Will Bring (TBC)

Contents of pack 1 TBC


Key

AR - Assault rifle

AR/GL - " " with Grenade Launcher

SMG - Sub Machinegun

LMG - Light machinegun

Merc - Mercenary

PMC - private Military Contractor

F = Female

RES – Men – UC Men

Authors / Team members name sakes / UC Originals / Exclusives.

UCS_Mark - new Style for ArmA

UCS_Tomi - " " "

UCS_Matthew - -

UCS_Rob - -

UCS_Nicholai - -

UCS_Carlos - -

UCS_yuri - -

UCS_Keira - -

UCS_Jess' - -

Light -

UCS_PMC_Light_SMG PMC

UCS_PMC_Light_AR

UCS_PMC_Light_LMG

UCS_PMC_Light_AR/GL

UCS_Merc_Light_SMG Temperate

UCS_Merc_Light_AR

UCS_Merc_Light_LMG

UCS_Merc_Light_AR/GL

UCS_D_Merc_Light_SMG Desert

UCS_D_Merc_Light_AR

UCS_D_Merc_Light_LMG

UCS_D_Merc_Light_AR/GL

UCS_W_Merc_Light_SMG winter

UCS_W_Merc_Light_AR

UCS_W_Merc_Light_LMG

UCS_W_Merc_Light_AR/GL


Medium -

UCS_PMC_Medium_SMG PMC

UCS_PMC_Medium_AR

UCS_PMC_Medium_LMG

UCS_PMC_Medium_AR/GL

UCS_Merc_Medium_SMG Temeprate

UCS_Merc_Medium_AR

UCS_Merc_Medium_LMG

UCS_Merc_Medium_AR/GL

UCS_D_Merc_Medium_SMG Desert

UCS_D_Merc_Medium_AR

UCS_D_Merc_Medium_LMG

UCS_D_Merc_Medium_AR/GL

UCS_W_Merc_Medium_SMG winter

UCS_W_Merc_Medium_AR

UCS_W_Merc_Medium_LMG

UCS_W_Merc_Medium_AR/GL


Heavy -

UCS_PMC_Heavy_SMG PMC

UCS_PMC_Heavy_AR

UCS_PMC_Heavy_LMG

UCS_PMC_Heavy_AR/GL

UCS_Merc_Heavy_SMG Temeprate

UCS_Merc_Heavy_AR

UCS_Merc_Heavy_LMG

UCS_Merc_Heavy_AR/GL

UCS_D_Merc_Heavy_SMG Desert

UCS_D_Merc_Heavy_AR

UCS_D_Merc_Heavy_LMG

UCS_D_Merc_Heavy_AR/GL

UCS_W_Merc_Heavy_SMG winter

UCS_W_Merc_Heavy_AR

UCS_W_Merc_Heavy_LMG

UCS_W_Merc_Heavy_AR/GL


RES – Men – UC women


Light F -

UCS_FPMC_Light_SMG PMC

UCS_FPMC_Light_AR

UCS_FPMC_Light_LMG

UCS_FPMC_Light_AR/GL

UCS_FMerc_Light_SMG Temeprate

UCS_FMerc_Light_AR

UCS_FMerc_Light_LMG

UCS_FMerc_Light_AR/GL

UCS_D_FMerc_Light_SMG Desert

UCS_D_FMerc_Light_AR

UCS_D_FMerc_Light_LMG

UCS_D_FMerc_Light_AR/GL

UCS_W_FMerc_Light_SMG winter

UCS_W_FMerc_Light_AR

UCS_W_FMerc_Light_LMG

UCS_W_FMerc_Light_AR/GL

Medium F -

UCS_FPMC_Medium_SMG PMC

UCS_FPMC_Medium_AR

UCS_FPMC_Medium_LMG

UCS_FPMC_Medium_AR/GL

UCS_FMerc_Medium_SMG Temeprate

UCS_FMerc_Medium_AR

UCS_FMerc_Medium_LMG

UCS_FMerc_Medium_AR/GL

UCS_FD_Merc_Medium_SMG Desert

UCS_FD_Merc_Medium_AR

UCS_FD_Merc_Medium_LMG

UCS_FD_Merc_Medium_AR/GL

UCS_W_FMerc_Medium_SMG winter

UCS_W_FMerc_Medium_AR

UCS_W_FMerc_Medium_LMG

UCS_W_FMerc_Medium_AR/GL

Heavy F -

UCS_FPMC_Heavy_SMG PMC

UCS_FPMC_Heavy_AR

UCS_FPMC_Heavy_LMG

UCS_FPMC_Heavy_AR/GL

UCS_FMerc_Heavy_SMG Temeprate

UCS_FMerc_Heavy_AR

UCS_FMerc_Heavy_LMG

UCS_FMerc_Heavy_AR/GL

UCS_D_FMerc_Heavy_SMG Desert

UCS_D_FMerc_Heavy_AR

UCS_D_FMerc_Heavy_LMG

UCS_D_FMerc_Heavy_AR/GL

UCS_W_FMerc_Heavy_SMG winter

UCS_W_FMerc_Heavy_AR

UCS_W_FMerc_Heavy_LMG

UCS_W_FMerc_Heavy_AR/GL


Module 2

Customized Equipment - Maybe depending on permissions, modified SJB content or custom made.


M16A3

SR25

MP5 (most types)

SCAR H

Minimi 7.62

Ak47

RPG7V


Config Changes

Modified configs will also be a part of module 2.

E.G

UC_AKM >

  • UC_AK47_30_Mag
  • UC_Ak47_30_Mag2
  • UC_AK47_75_Mag



Mag represents a standard 30rd metal magazine using standard ammunition. Mag2 represents a standard 30rd metal magazine but uses 5n21 AP ammunition which will have higher penetration values in the config say from 12 for a normal ball round to 14 or 15 for an AP round. Mag3 represents a 75rd Drum magazine using standard ball ammunition.


Also for config work.


Tracer colours will be accurate to the area from where the round once came E.G soviet ones will have a green tracer. SD Weapons will have a shorter range and do less damage than the unsuppressed ones but will not be underpowered so as to need 10 rounds to kill a target. Also the loudness will be taken into account E.G an SD weapon will be harder for the AI to hear than a loud one.


That is the what I think we should be able to do for module 1, however if there are any things you want including then please just say and we can add them to the plan


Regards HH and the US Team