Real Virtuality: Difference between revisions
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The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "[[Poseidon]]"). | The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "[[Poseidon]]"). | ||
It is responsible for handling the graphics, physics, scripting and the user interface. | It is responsible for handling the graphics, physics, scripting and the user interface. |
Revision as of 19:48, 31 January 2021
The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.
The different versions of the engine are as follows:
Real Virtuality 1
- Operation Flashpoint: 1.00 - 1.46
- Operation Flashpoint: Resistance: 1.75-1.96
- Virtual Battlespace 1: 1.75-2.12.14
Real Virtuality 2
- Operation Flashpoint: Elite: 2.85
- ArmA: Armed Assault: 5089 - 5151 - 5163 (See also build numbers)
- Virtual Battlespace 2: 1.19.5630
- Virtual Battlespace 2: VTK
Real Virtuality 3
- Arma 2: 57270 (v1.00) - 74450 (v1.08) (See also build numbers)
- Arma 2: Operation Arrowhead 70996 (v1.50) - 76134 (v1.56) (See also build numbers)
- Take On Helicopters