Material - DXTA material: Difference between revisions

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=== DXTA material ===
=== DXTA material ===



Latest revision as of 20:31, 31 January 2021

DXTA material

If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.

PixelShaderID="NormalDXTA";
VertexShaderID="Basic";